DAMIEN SOUSTRE
Game & Level Designer

Overview
Portal 2, but replace the verticality offered by the portals with the verticality offered by the parkour system of Titanfall 2.
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My idea was :
- Make a level about 30 minutes / 1 hours long
- Use a lot of guidance to learn more about it.
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A large scientific complex has fallen into ruin. The vegetation has gradually taken over and humanity has left no trace. The player takes on the role of a robot operator and his role is to repair the complex. To do this, he will have to reactivate the control panels directing the repair drones.
I've sadly lost every files during after an issue on my computer, I was not able to continue this project.
What I've learned from this project
On this project I learned about Blueprints and Parkour systems. But also how parkours and guidance are taking place in Level Design. Giving me a better understanding of how all of that work in order to have a better communication with Teams.