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3 Days to learn Godot and make a game

Game Jam : Abyssal's Pixel Game Jam #8

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Jam Theme : Midnight

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The Team : 4 Devs

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​My role : Organization of the team, Development of 3C and Enemies.​​

Concept

High Concept : You play as a Knight that can switch between two moon phase (two physical plan), your goal is to eliminate every menaces on your way.

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Main Mecanics - The switch : 

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- You can switch between two plans by switching the moon phase (Crescent or Full Moon)

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- When in a plan you cannot affect ennemies on the other one, you have to switch regularly

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- Objective : Kill all enemies by switching at the right timing between plans.

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My Role

Game Development (GDScript) :​

- 3C : The movements, the sword attack and the main mecanic of switching plan

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- Enemies :  Logic of enemie types : Melee enemies, Range enemies, their shield mecanics that make him invulnerable until it as been broked in the other plan.

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Team Organization : â€‹

- Brainstorming : I led the initial brainstorming session to establish the game design and mechanics.

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- Task Management : I organized and structured the task list on Trello for the team so that everyone, despite learning Godot at the same time, could contribute effectively to the objectives over the 72 hours.

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