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Overview

Century: Age of Ashes is a multiplayer dragon battle game. Join the arena, hunt down your enemies and rule the skies!

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Plateform : PC
 

Team Size : 40+

Role : Level & Game Designer

 

Duration : 1 years and an half

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Software : Unreal Engine 4

Outbreak Gamemode

During this year, I've worked on a PVE Gamemode for Century, called Outbreak. Players have to fight gigantic flood of Enemies to win. This gamemode has been made for a temporary Haloween Event to close the season 1. I've Designed and Implemented multiple subjects such as : 

- Design of the Gamemode

- Level Design of the Map and discussion with Artists

- Designing Waves of enemies and balancing for multiple difficulties

- Designing AIs behaviours and algorithms used for the enemie crowds

- Following the QA testing all along the production with the QA team in Ukraine

- Discussing with Programmers to optimize for Old Gen

Class 5 : The Thornweaver

I've designed the Thornweaver the 5th class for the season 2. This class was meant to be easier  You can see on what I've worked below :

- Designing the capacities of the class

- Following development of the class with programmers

- Balancing the class, before and after its release

- Writing in collaboration with the team the Lore of the season 2

- Following the QA testing all along the production with the QA team in Ukraine

Artifact Gamemode & Level

This gamemode is the first Asymmetric Gamemode of Century. One team must protect and charge an Artifact to win, the others must destroy them. Here is what I've done on it: 

- Design of the Gamemode

- Balancing the mode to ensure equality between defenders and attackers

- Working on the Level Design

- Level Design of the Map for this game mode and every Asymmetric Gamemode to come, and discussing it with Artists

- Writing in collaboration with the team the Lore of the season 3

- Following the QA testing all along the production with the QA team in Ukraine

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